#AR in 2018: The Top 3 Trends Driving the Industry

#AR in 2018: The Top 3 Trends Driving the Industry

By David Nedohin

In 2017, we saw a turning point for augmented reality (AR). Gone are the days where AR was simply a buzzworthy topic following on the heels of virtual reality (VR). In fact, IDC forecast AR and VR revenues will likely total $9.1 billion this year. Additionally, the firm expects AR/VR sales to increase nearly 95 percent in 2018 to reach $17.8 billion.  The majority of that spending is expected to be done by businesses. According to an IDC press release, “The commercial sectors will represent more than 60 percent of AR/VR spending in 2018 and grow to more than 85 percent of the worldwide total in 2021.”

It’s clear enterprise companies are now seeing the real value in AR and seizing opportunities to leverage its capabilities to more easily share knowledge across their organizations. This got us thinking about the year ahead and what’s really driving the proliferation of augmented reality. Here are the top three trends we see driving the AR industry in 2018:

1. New industries adopting full-scale AR

As equipment becomes more complicated, technicians may not have the knowledge or resources to fix problems in a timely manner, and those with the expertise are often hours or days away. This leaves an enormous gap in expertise. Organizations are looking to find a way to put their expert knowledge where they need it, when they need it. Existing communication tools and workflows aren’t cutting it in today’s modern workplace, The good news? AR has the potential to be the answer. While the industry is seeing some benefit from things like video calling and tablets loaded with PDFs, these gains pale in significance next to the potential of AR.

In industries such as utilities, telecoms and manufacturing, where enterprise organizations have a large, distributed workforce of remote workers, the value of AR is already being realized. Being able to scale organizational expertise through remote support is key in an industry where veteran workers are reaching retirement age.  With augmented reality, non-technical workers can create highly interactive instructions, training materials or service and support documentation, streamlining the process for new and existing employees. We are also starting to see industries like healthcare and education leverage these capabilities. There are already healthcare companies, for instance, building AR tools that can be used in the operating room for surgical training. Teachers, on the other hand, can use augmented reality to create more immersive and collaborative learning experiences in the classroom.

2. AR will increasingly become more present in consumers’ daily lives

Pokemon Go received a lot of buzz in the media and it drew a lot of attention from technology leaders, but it all seemed to be a flash in the pan. In 2018, we will see enterprise companies build on that momentum and increased consumer interest in leveraging AR to make tasks in their daily lives easier. In other words, we will see businesses of all shapes and sizes using AR in order to create more valuable relationships with customers.

There’s more to AR than gaming or adding stormtroopers to live photos. SMBs, in particular, can leverage AR-based collaboration tools to explore the use of this technology with their customers. One excellent example of this is “see what I see” support. An auto repair shop, for instance, can leverage live video-calling solutions so a mechanic can walk a consumer through the repairs needed on the customer’s vehicle, drawing on the real-world view to highlight or circle the exact parts that are broken.

3. Augmented Reality will eclipse Virtual Reality

Most new technologies receive a considerable amount of publicity when they are first introduced. VR was hyped extensively until the industry saw poor headset sales and investment interest dried up. Unlike VR, however, many tech industry leaders – including Amazon, Facebook, Google, Apple and Microsoft – are investing heavily in AR hardware, software and tools. Frameworks like ARKit and ARCore have made it easier than ever to create meaningful content.

With solutions like WorkLink, employees with no prior coding knowledge can develop simple, engaging instructions leveraging augmented reality – what we like to call “smart instructions.” Employees can use wearables such as HoloLens headsets or even their smartphones to view 3D computer generated imagery overlaid on top of the real world. Picture a construction worker who can repair a piece of machinery by simply holding up his phone and seeing step-by-step instructions. Interactive instructions like these have the power to make enterprise workforces more efficient than ever.

So what’s next in 2018?

AR has already shown tremendous value in terms of enterprise use-cases. Enterprise organizations will be looking for solutions that are future-proofed and designed to work with their existing systems. Companies that invest early in an AR strategy will be able to better serve their customers and stay ahead of their competition.

What other trends will drive augmented reality in 2018?

Hypergrid Business says Remote AR is one of the cool AR apps to try with Apple’s New Phones

David Kariuki at Hypergrid Business released an article this week about Apple’s New Phones, and some apps that you should try with their new capabilities.

Remote AR is listed as one of these apps, with David mentioning that “applications developed with ARKit such as Scope AR are easy to use and users do not need any training and much time to understand how it works, which could increase adoption.”

Check out the full article below:

Augmented Reality’s Role in Designing and Constructing Commercial Buildings – TechTrends’ Construction Executive

Augmented Reality’s Role in Designing and Constructing Commercial Buildings – TechTrends’ Construction Executive

This week in TechTrends’ Construction Executive, Scope AR President David Nedohin explains how AR will impact the design and construction of commercial buildings.

Some highlights:

“The construction industry has quickly become one of the breakout success stories for applications in augmented reality (AR). The construction space is ripe with opportunity to take advantage and be a leader in the adoption of AR.”

“During the construction process, every attempt is made to improve efficiency from saving time, reducing waste and improving safety. With AR-based tools, everyone can be an “expert” by ensuring that they have best practices and expert knowledge in front of them at any stage of the project.”

“Using an AR platform, construction companies can also leverage built-in analytics to capture various data points such as timing information around how long it takes to perform a single step or a procedure overall, as well as checklist verifications, images, videos and measurements.”

For the full article, check out this link: http://enewsletters.constructionexec.com/techtrends/2017/10/from-concept-to-completion-augmented-realitys-role-in-designing-and-constructing-commercial-buildings/

Upload VR: Scope AR Demonstrates Remote Collaboration System With Apple’s ARKit

Ian Hamilton from Upload VR released an article today on how Remote AR supports ARKit. Here are some highlights:

“Scope AR’s technology is built around augmented reality-based instructions that overlay helpful information, like assembly steps, on a view of the real world, with the goal of helping companies save time and money by letting people learn on the job or be guided quickly and efficiently by off-site experts.”

“We’ve seen demonstrations of Scope AR’s software in an AR headset like HoloLens before, but the tech’s arrival on Apple’s devices opens up hundreds of millions of devices to the technology, potentially multiplying the usage scenarios for Scope AR’s technology.”

“With our technology, any company can use an existing iPhone or iPad to implement AR within their workforces today, allowing workers to complete tasks faster and more accurately, while also producing significant cost and time-savings,” said Scott Montgomerie, CEO of Scope AR, in a prepared statement.

For the full article: https://uploadvr.com/remote-ar-scope-arkit/

VR Setup: SCOPE AR’s WorkLink Platform Brings Smart Instructions to HoloLens

Earlier this month, VR setup released an article on Scope AR’s WorkLink support for Microsoft Hololens. Here are some key points in the article:

With the combination of WorkLink and HoloLens businesses can now create interactive, holographic training content for staff. As HoloLens is hands-free users can for example repair a piece of equipment, or assemble machinery whilst visually being taught at the same time.

WorkLink has been designed so that even non-technical HoloLens users can build step-by-step content, whether its for training, repairs, manufacturing or any other applications.

“Enterprise-class instructional content is one of the most impactful use cases across MR today. By providing a platform for anyone to customize their content easily for MR integration, Scope AR is making it easy for users to take advantage of the benefits of mixed reality using Microsoft HoloLens,” said Brandon Bray from Microsoft.

For the full article, see link:

http://www.vrsetup.org/news/scope-ars-worklink-platform-brings-smart-instructions-to-hololens/

TechCrunch: SCOPE AR Brings its Enterprise AR Authoring Platform to HoloLens

Lucas Matney from TechCrunch released an article this month on Scope AR’s WorkLink platform for Hololens, here are some highlights:

It’s important to remember that the augmented reality headset’s ambitions lie in building a new standard for spatial computing with enterprise customers.

Today, Alberta-based Scope AR announced that it will be launching a version of its WorkLink augmented reality content authoring platform on the HoloLens, giving customers the ability to help remote workers learn to repair or assemble complex machinery.

The company’s WorkLink product will be able to utilize the HoloLens’ outward facing depth sensors to map a rough mesh of objects and attach AR step-by-step instructions to the real-world objects with “the same ease as creating a PowerPoint presentation,” according to the company. This will allow non-technical employees a chance to easily build content and push it out to supported platforms, including iOS, Android and Windows.

For the full article, see link: Scope AR brings its enterprise augmented reality authoring platform to HoloLens