Business in Edmonton: Incubating Talent in Edmonton

Business in Edmonton
http://issuu.com/businessinedmontonmagazine/docs/bie_august2015_lores

Scope AR is proud to have its roots in Edmonton, Alberta; the presence of strong industry and innovative technology push the envelope of augmented reality solutions. Because of our focus on training and maintenance augmented reality applications we have been able to reach internationally to impact procedural learning and technician assistance.

Business in Edmonton, a local magazine, featured Scope AR in their August 2015 issue highlighting the impact Scope AR is having locally and globally.

Remote AR launches at Augmented World Expo 2015!

Remote AR has arrived!

We at Scope AR are very happy to announce the arrival of our newest product, Remote AR.

REMOTE AR is a software tool that connects field technicians and experts to each other immediately and in real-time, over any network, using almost any device, from laptops and tablets to smartphones and glasses, all with the demonstrational simplicity of augmented reality. Anyone who has ever attempted to provide support over a voice connection or even a video call understands the challenge, and anyone who has tried Remote AR recognizes the solution.

Contact us to join the Remote AR program and put your knowledge where you need it.

View the Video on Youtube (right click to copy link address)

Engadget Magazine Reviews Scope AR

In an article published on October 4th 2014, Engadget Magazine’s Sean Buckley writes:

“…Most of these [other AR] apps seemed like good ideas, but none of them applied to my life — at least until I booted up Scope AR. Technically, Scope AR didn’t fit my life either: It’s designed to be an augmented reality training solution that teaches the user how to repair an engine, install a carburetor or some other feat that requires specific knowledge. The version of the app Epson gave me, however, was only good for one thing: building Lego helicopters. Truly, this is the future of assembling plastic whirlybirds intended for 5-12 year-old children. Wearing the glasses, I was able to see a digital 3D recreation of my project at the exact step in construction I was attempting to complete. Animated blocks automatically fell into position with each step, wordlessly showing me exactly what I needed to do.

“Okay, maybe it’s a unnecessarily complicated method for delivering Lego assembly instructions, but it made the task ridiculously easy and more fun to boot.”

Read the complete article here:
Not quite Google Glass: a week with Epson’s awkward smart glasses

ScopeAR Selected as a Qualcomm Preferred Vendor

Scope AR has been selected as a preferred vendor of Qualcomm’s Vuforia SDK for Digital Eyewear.

The Qualcomm® Vuforia™ mobile vision platform empowers developers to build augmented reality (AR) applications for a new generation of digital eyewear.  The Vuforia Software Development Kit (SDK) for Digital Eyewear will deliver a major advance in user experience – allowing interactive 3D content to be visually aligned with the underlying world.  This capability will enable new applications in hybrid VR/AR gaming, shopping, and education, as well as across a wide range of enterprise and industrial uses.

The Vuforia platform provides advanced computer vision functionality for recognizing images and objects in the user’s field of view. The Vuforia SDK for Digital Eyewear also includes an easy-to-use calibration method that enables Vuforia applications to dynamically adapt to a wearer’s facial geometry, thereby providing an optimal experience.

Scope AR’s Scott Montgomerie is featured with VPs and CEOs of several leading-edge AR technology firms featured in this promotional video produced by Qualcomm.

Scope AR Highlighted on Front Page of Edmonton Journal Business Section

EDMONTON – Curling fans know Dave Nedohin as one of the best last-rock throwers the sport has ever seen.

As vice-skip of the famed Ferbey Four, Nedohin won five provincial curling titles, four Briers and three world championships.

But Nedohin’s life has always been about much more than just curling.

The 41-year-old civil engineer, father of two and husband of top female curler Heather Nedohin is also a serial entrepreneur. Over the past 15 years or so he has been a partner in a consulting engineering firm, several specialty media ventures and a log homes builder.

But Nedohin thinks his latest startup, Scope AR (formerly Scope Technologies), may have the greatest growth potential of all.

In techno-geek lingo, Scope is creating “the world’s most advanced augmented reality training solutions,” targeted at least initially at big industrial clients in sectors like aerospace, oil and gas and mining.

If that’s all Greek to you, don’t worry. You’re not alone. So let me try to explain what AR, augmented reality, is about in layman’s language.

If you’re like most people, you hate printed instruction manuals that use confusing language or poorly rendered diagrams to describe how to operate, fix or maintain a piece of equipment.

So imagine this. Instead of trying to decipher a manual, you can now follow a series of computer-generated, three-dimensional images that overlay the equipment, showing you exactly what to do, one step at a time.

By looking at the equipment through a pair of glasses with a tiny mounted camera, or by holding a smartphone or tablet computer in front of it, the relevant AR images are generated in precise order, along with a series of audio or text-based prompts that guide you through the exercise.

Pretty cool, huh? Welcome to the rapidly evolving world of augmented reality, where animation and real-life images intersect.

According to Marketsand Markets (M&M), a Dallas, Tex.-based global market research and consulting firm, the market for AR devices and software is expected to explode, topping $1 billion US by 2018.

So how did Nedohin and his partners at Scope AR first get turned on to the potential of this new technology? It began with a chat Nedohin had three years ago with Scott Montgomerie, a talented software engineer who lives in California.

Like many in the field, Montgomerie was looking at ways to tap into the consumer market. Specifically, he was exploring ways to use AR to enhance a new gaming system on Apple TV, Apple’s digital media player.

But their discussions took an unexpected turn when a big mining company asked them to demonstrate how AR technology could be used to train workers, at a major trade show in Las Vegas.

“We didn’t know entirely if it would work but we said we’d give it a shot. The show was in September 2012, so we had about a year to build our solution out,” says Nedohin. The result?

“We partnered with Epson (a big office equipment maker), we built a pair of AR glasses and purchased some hardware to mount a camera onto the glasses and integrate the software. Then we showed up at the trade show with these glasses, and the reaction was: ‘Wow what’s this?’” he recalls.

“We were able to show the entire demo hands free, and you could watch it step-by-step and understand where the future of maintenance and training could be with this technology. That’s when the light bulb went on. The response was just completely beyond anything we could have imagined.”

Scope AR demonstrated its newfangled technology nearly 100 times over the next three days, as a stream of curious onlookers dropped by the company’s booth.

“That’s when we realized that the opportunity in industrial markets is massive. So we decided to focus all our energies on those markets, where there’s a real opportunity to be the first ones in that space,” he says.

Less than two years later, Scope AR has several major corporate clients that are using its technology in the field or in pilot tests, and it hopes to generate $1 million in revenues in 2014. But that’s just the start. If the technology catches on, the sky is the limit, says Nedohin.

Eventually, the company may expand its focus to the consumer market, where the potential applications of augmented reality are virtually endless.

“What if you could look outside the Mercer building on 104th Street right now and see the entire downtown arena district recreated? Or walk inside the arena with your iPad and look around it, before it’s done? It’s one thing to have a rendering, but quite another to see it on the actual spot where it’s being built.”

glamphier@edmontonjournal.com