Augmented Reality Transforming Industries

Augmented Reality Transforming Industries

Enterprise Talk: Debjani Chaudhury – September 6, 2019

What is the biggest roadblock for AR adoption across industries?

The most common challenge we see enterprises face is choosing the right use case. The best way to get started with AR in the workplace is to start small. Build a practical AR project that shows real results. For example, you cannot get started by promising to overhaul your company’s end-to-end manufacturing process. Enterprises should identify one part of a process or procedure where AR can make a clear difference in terms of efficiency, quality, error reduction, and build time.

Another roadblock we see enterprise organizations struggling with is around the need to future-proof their investment in what is still an emerging technology. Executives signing off on the purchase of AR tools want to know their budget is being spent wisely and that the technology being deployed today will not be obsolete in just a few short years. Most enterprises today are looking for a cost-effective way to integrate AR into their workflow, which often means solutions that pair with existing AR-capable hardware like smartphones and tablets. After all, the cost of acquiring high-end mixed reality displays today can be prohibitive for even one unit, let alone the dozens or possibly hundreds that an enterprise may need across their workforce. No matter what AR solutions a specific business chooses, it is important to balance current needs alongside the unknowable needs of the future so that programs are scalable and that the AR content being created today – think digital work instructions or AR-enabled recorded training sessions – can still be leveraged on the devices of tomorrow.

Your company has clients across different industries and segments. Which industries hold the maximum AR adoption potential according to you?

We have seen some impressive applications in the field service, industrial manufacturing and aerospace industries, which is where we are focusing a lot of our energy.  For instance, Lockheed Martin is using AR in their Space division to aid in the manufacturing of spacecraft, including NASA’s Orion. With the use of AR work instructions, they have achieved a 95+-percentage reduction in the time it takes to interpret work instructions, as well as an 85% reduction in overall training time.

Commercial kitchen equipment manufacturer, Prince Castle, is using AR-enabled live, video support tools to reduce equipment downtime in the field and improve the accuracy with which needed equipment repairs are diagnosed. Leveraging AR, remote experts can provide real-time support to workers in the kitchens of Prince Castle’s many fast-food chain customers. This has led to a 100% success rate of diagnosing support problems the first-time, eliminated service trips by 50% and reduced labor spend between 50-85%.

How has Augmented Reality transformed the B2B market?

Augmented reality has the potential to transform how an entire company works and shares knowledge. The use of AR can lead to better comprehension and communication of work instructions, decreased error rates, increased employee safety, improved worker efficiency and accuracy, as well as reduced travel and maintenance costs and decreased equipment downtime.

While more and more B2B enterprise use cases emerge, AR is becoming a ‘must-have’ technology that is driving value to enterprises today. It is no longer suitable to sit back and wait – organizations who don’t evaluate how AR can be used across many real-world business applications risk falling behind.

“Enterprises should identify one part of a process or procedure where AR can make a clear difference in terms of efficiency, quality, error reduction, and build time.”

Scott Montgomerie, CEO, and Co-founder of Scope AR

Read original article at Enterprise Talk

AR keeps people in the equation and makes their jobs better

AR keeps people in the equation and makes their jobs better

Strtup Boost: Jason Malki, August 12, 2019

“AR keeps people in the equation and makes their jobs better” a peek into the future with Scott Montgomerie CEO of Scope AR

I had the pleasure of interviewing Scott Montgomerie — co-founder and CEO, Scope AR.

Since co-founding Scope AR in 2011, Scope AR’s CEO Scott Montgomerie was one of the first executives to get augmented reality (AR) tools in use by multi-billion dollar corporations. Through envisioning and developing some of the most transformative enterprise AR technology on the market, Scott and his team have simplified adoption and deployment of AR across numerous industries, addressing complex challenges experienced by Toyota, Lockheed Martin, Unilever and Prince Castle, among others.

Having launched many AR firsts, Scott has become one of AR’s top thought leaders and visionaries for the space. He has shared his knowledge and spoken about some of the most innovative uses of AR at several of the industry’s top conferences, including AWE (US and Europe), Unity Vision AR/VR Summit, Virtual Reality Strategy Conference and VRDC.

Prior to founding Scope AR, where he manages day-to-day operations and is responsible for product development and driving the company’s technology team, Scott was the VP of Engineering at Xfire, Inc., which developed an in-game communications platform for the e-sports community. Prior to that, Scott launched his first company, Zigtag Inc. (later renamed Semanti Corp.) which was focused on building smart social search solutions to help consumers efficiently find, retrieve and share personally relevant information on the web. In addition to more than 15 years of consumer software experience, Scott is also a full-stack developer, ranging in everything from iPhone games to Ruby-on-Rails corporate tools.

Scott graduated from the University of Alberta with a Bachelor of Science degree in Computing Science and is a published researcher in the field of Bioinformatics. He is a Canadian transplant that currently lives in San Francisco.

Thank you so much for joining us! Can you tell us a story about what brought you to this specific career path?

Coming out of high school, like most people, I didn’t really know what I wanted to do. I learned programming as a teenager as a hobby, but I considered most people who spent a lot of time with computers as “uncool,” so I never really took it seriously. I entered University studying biology at first. As luck would have it though, the summer after high school, a friend of mine had a neighbor who was building a startup company in the tax software space, and they were looking for someone who understood computers and French, as the job entailed essentially translating the software into French. By the end of the summer, I was programming tax calculations, and within six months I was basically in charge of the French product. A few years later, we were acquired while I was still in University, and I took over as lead developer on the product.

After I graduated, they moved me into an innovation group with an elite group of business people and programmers, and we were essentially tasked with evaluating business ideas, incubating them and then taking the winners to market, just as you would with a startup. Over two years, we evaluated dozens of ideas and launched two products to market, so it was an amazing education in terms of business building.

Can you share your story of Grit and Success? First can you tell us a story about the hard times that you faced when you first started your journey?

Like most startups, Scope AR — the pioneer of enterprise-class augmented reality (AR) solutions — has faced a few near-death experiences over the years. One in particular stands out. Back in early 2015, the founders had all quit their day jobs to become more-or-less full time with Scope AR and I moved to San Francisco to begin fundraising. Having no network there and never having fundraised before, this proved more challenging than I had ever thought. I managed to get some introductions to some angel investors, and after a few months, attracted some interest.

But a low point came one particular week. I had managed to scrape together about $600K in financing, led by one angel in particular. The angel put us through the grinder in terms of due diligence — now that I know what I’m doing, this would be similar due diligence required during a Series B, but unheard of for a small angel round. It was the week we were supposed to close, and the lead angel called and said, “I’m out. I don’t really like the patent landscape, there are just too many patents in the space.” I was furious — wouldn’t this be one of the first things you’d look into in your due diligence? The rest of the week, I had to go to the rest of the participating investors and tell them the lead had backed out, and one-by-one they all dropped out as well. I had completely lost what would have been our seed round.

That Friday, after the final investor rejected me, I said, “this week just needs to end.” But as luck would have it, this trying week was the pivot point for the company. I was at a bar that Friday evening and had a suitcase with me that was my portable demo, and a guy sat down beside me and we started chatting. He eventually asked, “So what’s in the suitcase?”

Me: “Oh, it’s just my demo.”

Him: “Oh, what do you do?”

Me: “Augmented reality.”

Him: “No, way, me too! We just got acquired by Google.”

Me: “How?”

Him: “We went through this program called Y-Combinator, you should apply.”

So, I applied the next week, and we got in. By the time YC’s check arrived, we had $10K in the bank (our payroll at the time was about $40K/month!), and after YC we went on to raise our seed round of about $2M.

Where did you get the drive to continue even though things were so hard?

I guess I felt that our idea had legs. I’ve wanted to build a new startup ever since that first tax startup acquisition, and this was by far my best shot at it. When we showed off the first prototype of our vision, the customer response was so tremendously positive that it would have been a crime to not pursue it. And when things get hard, I think about our vision for the future, all the things we’ve accomplished and all that we’ve sacrificed, and how our early customers believed in us, and there isn’t much of a choice but to keep going.

I’ve always tried to make the world a better place, and when I think of all the positive things augmented reality can do for workers, that’s hugely motivational. It also doesn’t hurt that it’s just really cool technology. But really, I think the idea of using augmented reality as a new user interface that can bring together the vast memory capacity of the internet, with real-time IoT data and AI to deliver contextually relevant information, is incredibly powerful and has the potential to be fundamentally transformative for the better. And unlike AI, that promises to replace people, AR keeps people in the equation and makes their jobs better, which is incredibly motivational for me.

So, how are things going today? How did Grit lead to your eventual success?

The company is doing well. We’re growing revenue, signing up customers and just raised a successful Series A round in late March. The market took longer to mature than we had expected, but there are very encouraging signs that it’s about to take off in a big way.

Which tips would you recommend to your colleagues in your industry to help them to thrive and not “burn out”?

Initially, I believed that to be successful you needed to work seven days a week. I did that for about three years, but that’s absolutely not sustainable. At some point, you ask, “Why am I doing this? What do I hope to accomplish?” At first, I was willing to sacrifice everything for the company — including time with my wife and family — but then you start to realize that there has to be other things in life. I remember a particular weekend where we had a big problem, and my sister was visiting and we had planned to go wine tasting in Napa Valley. I ended up pulling an all-nighter on Friday night, and my wife graciously took my sister to Napa without me while I continued to work.

That was a bit of an eye-opener for me that there must be a balance. You can definitely go hard for a while, but at some point, you’ll burn out and it’ll all be for nothing. Building a company is definitely a marathon, so you need to take care of yourself sustainably, which means maintaining a healthy personal life to complement a work-intensive work life.

None of us are able to achieve success without some help along the way. Is there a particular person who you are grateful towards who helped get you to where you are? Can you share a story?

I think the support of one of our earliest investors was pretty pivotal in our development. Through his introductions, I was able to grow my network of advisors, and through his support with tough decisions, we got to where we are today.

I also would not be anywhere close to where I am without the support of my wife. There have been many moments where I probably would have gone off the deep end without her constant selfless support.

How have you used your success to bring goodness to the world?

I like to help other entrepreneurs. Given a lot of the pain I’ve gone through, I wouldn’t wish that on anyone, so if there’s a way I can ease some of that pain and smooth the way, I’m happy to help mentor others in their journey. In particular, being a Canadian in San Francisco, I try to help fellow Canadian entrepreneurs with their businesses and pitches and make introductions to angels and VCs when I can.

Based on your experience, can you share 5 pieces of advice about how one can develop Grit?

Do hard things. When I was young, my parents would always say I found out the hardest way to do something, but then mastered it. I guess that conditioned me to embrace failure. Doing hard things always challenges you to grow, and without growth, you can never achieve greatness.
Embrace failure. If you embrace failure, you’ll try more things, instead of being afraid of failure and never truly “succeeding”.

Take risks. No one ever got ahead without taking risks. Most people are happy to have a 9–5 job so they can have a nice comfortable life. This does not lead to developing grit.

Be vulnerable. This is one I’ve been working on quite a bit, and it’s certainly not natural for me. But I’ve learned it is incredibly important for one’s self to be able to admit failure (see embracing failure) and one’s leadership abilities and abilities to develop relationships. It’s the basis of authenticity and somewhat on trust.

Be resilient. I heard recently someone say that college basketball scouts look for two traits — a basic level of skill, and how well a candidate picks themselves up after a failure. If they get down on themselves and lose confidence, they’ll never achieve greatness, but if they understand that falling is simply another step towards success, they’re much more likely to succeed in the league.

You are a person of great influence. If you could start a movement that would bring the most amount of good to the most amount of people, what would that be? You never know what your idea can trigger. 🙂

I’m actually pretty passionate about the environment. We’ve only got one world to live on, and we need to take better care of it for our children’s sake. I’m certainly not a crazy hippy or anything, I don’t drive a Tesla (although I definitely would if they had a convertible), but I am conscious about simple things like material waste, recycling, composting, and just being efficient with everything. I despise services that ship you a ton of waste, and I’m a huge fan of companies like Zume, who are trying to fix the food supply chain by eliminating travel costs and packaging waste.

How can our readers follow you on social media?

They can follow me on Twitter at @smontgomerie. They can stay in tune with what Scope AR is doing by following us on Twitter, Facebook orLinkedIn.

This was very inspiring. Thank you so much for joining us!

Read the original article here

3 Reasons Your Business Needs an AR Platform

3 Reasons Your Business Needs an AR Platform

At Augmented World Expo 2019 (AWE), the premiere augmented and virtual reality conference, we unveiled our upgraded version of WorkLink, a comprehensive AR platform built for the enterprise. WorkLink is the industry’s only knowledge platform that can deliver real-time AR content and work instructions, as well as live video support simultaneously in one application.

With today’s announcement, we’ve made it easier than ever for anyone to become an expert with the support of AR. WorkLink previously allowed users to quickly create AR content and connect to the knowledge they need with step-by-step work instructions and live support. With the addition of session recording to WorkLink, workers can now easily document their experience too. This ensures that the expert training and support delivered during live video calls isn’t lost when a user hangs up, but instead become shareable, repeatable assets for your whole organization to leverage. Why? Your workforce gets critical and accurate knowledge faster — which is particularly essential in scenarios like equipment repairs or maintenance, to ensure rapid diagnosis and minimal disruption to a production line. Subject matter experts and trainers can spend less time covering the same support scenarios and more time adding value to your business.

Check out our announcement for all the new details.

So why should your company be looking at an AR platform like WorkLink? Why shouldn’t you look to a custom-built solution from an AR vendor — or a made-from-scratch deployment developed in-house? Here are three reasons:

1. Platforms are delivery agnostic. They extend across all major AR ecosystems so you’re not chained to a single vendor or OS in a rapidly-evolving landscape. Imagine if you built the AR use case for your business on one of the first pairs of AR glasses. As many of you will see at AWE 2019, our industry is now generations beyond that in terms of performance, experience, and usability. You don’t want to get locked into a single ecosystem. Find a platform that extends across all major headsets, mobile devices and operating systems so that today’s AR content can be projected on tomorrow’s devices.

2. A platform can ensure critical knowledge won’t be lost. You want to ensure training and support sessions become sharable, repeatable assets. Shared knowledge shouldn’t be a one-off conversation or session. If a technical assembly session helped one field technician, the odds are very good it could help everyone else doing that task. It’s no longer solely an AR-enhanced support or training scenario. Our new session recording functionality transforms real-time knowledge into a reusable asset that can be accessed and shared by your teams across the globe. This is particularly important in an seasoned workers where employees with a career’s worth of expertise are retiring and walking out the door with valuable knowledge.

3. A platform can help you build a knowledge repository. Institutional memory carries tangible value for your business. The expertise held by your company’s career engineers and master technicians needs to reach your new-hires. You need to invest in knowledge management to ensure that the expertise that steers your business is not lost when someone leaves — or when the robots join your builders on the assembly line. Start building a knowledge repository that gives you the ability to capture and share the expertise specific to your business. AR is ideal for teaching someone how to perform specialized tasks or solve complex problems virtually hands-on. Find a platform that helps you create content (either pre-built or on the fly) and establish links between your experts and your future workforce.

Scope AR Upgrades WorkLink to Give Enterprise Workers New Insights into Processes and Training

Company adds session recording to its industry leading AR knowledge platform and announces continued enterprise customer growth with Becton Dickinson and Lockheed Martin

SAN FRANCISCO and SANTA CLARA, California, May 29, 2019 — Scope AR, the pioneer of enterprise-class augmented reality (AR) solutions, today launched at Augmented World Expo 2019 (AWE) an upgraded version of its highly-touted WorkLink platform. With the addition of session recording, WorkLink becomes the industry’s only AR knowledge platform to offer real-time remote support, access to AR work instructions and the ability to record sessions simultaneously in one application. With this, workers can now easily capture, retain and share knowledge like never before. Scope AR also announced new enterprise customer, medical device manufacturer Becton Dickinson, as well as expanded use of its integrated AR platform with Lockheed Martin.

“This is an exciting time for the AR industry. Adoption is growing and expectations among users are shifting towards more comprehensive, enterprise-ready solutions,” explained Scott Montgomerie, CEO of Scope AR. “With the latest WorkLink platform, we’ve added even more ways for workers to collaborate and quickly get the knowledge they need to successfully do their jobs. With the addition of session recording, businesses can now better capture and retain knowledge for future use and training purposes, while taking compliance, quality assurance and accuracy to the next level.”

The updated WorkLink platform can be customized with varying sets of functionality depending on customers’ needs. It can also be deployed across all major platforms and select industry wearables so organizations can use their device of choice. The platform is built to help make anyone an instant expert with seamless access to a variety of features including:

  • Session Recording to capture important knowledge delivered during live support video calls for retention, future sharing and new insight into additional training needs and how processes can be improved. Either the technician or remote expert can record a live session so real-time knowledge becomes a reusable asset that can be accessed by others in the future.
  • WorkLink Assist (formerly known as standalone product, Remote AR) for real-time expert remote assistance
  • WorkLink Create for quick and easy AR content creation for step-by-step work instructions

Beyond its latest product innovations, Scope AR has also experienced continued customer acquisition and growth on the heels of its $9.7 million Series A funding round in March 2019. Becton Dickinson, an American medical technology company that manufactures and sells medical devices, instrument systems and reagants, is the newest addition to the company’s already impressive client roster. Becton Dickinson will use WorkLink at the company’s Automation Center for Enablement to deliver AR instructions across the organization.

Additionally, Lockheed Martin is now expanding its use of Scope AR’s technology after its highly successful implementation of WorkLink to improve workforce training and spacecraft manufacturing procedures. They are now deploying Scope AR into all four of their business units across a broad variety of use cases.

Lockheed Martin’s Emerging Technologies Lead Shelley Peterson added, “Creating AR work instructions with WorkLink has enabled our Space team to reach unprecedented levels of efficiency and accuracy, as well as reduced manufacturing training and activity ramp-up time by 85%. Scope AR’s platform has proven to be so valuable that we have expanded our AR adoption into even more manufacturing applications within the Space division, as well as leveraging the technology in other areas of the business.”

The next-generation of the company’s WorkLink platform is available immediately, and attendees of AWE 2019 can see a demonstration of the new platform at Scope AR’s booth #213. For more information on the upgraded WorkLink application visit: https://www.scopear.com/solutions/worklink-platform/

About Scope AR
Scope AR is the pioneer of enterprise-class augmented reality solutions, delivering the industry’s only cross-platform AR tools for getting workers the knowledge they need, when they need it. The company is revolutionizing the way enterprises work and collaborate by offering an integrated AR platform that provides more effective and efficient knowledge-sharing to conduct complex remote tasks, employee training, product and equipment assembly, maintenance and repair, field and customer support, and more. The company’s device-agnostic technology supports smartphones, tablets and wearables, making it easy for leading organizations like Boeing, Toyota, Lockheed Martin, Honeywell, Assa Abloy, GE and others to quickly scale their use of AR to any remote worker. The company was founded in 2011 and is based in San Francisco with offices in Edmonton, Canada.

Media Contact:
Brittany Edwards
Carve Communications for Scope AR
Email: scopear@carvecom.com
Phone: 210-382-2165

AR Training Without CAD Files: A How-to Guide

One of the questions we get a lot is “How do we make AR instructions if we don’t have 3D models?”

It’s a valid question. The WorkLink platform was built primarily around the concept that organizations would be leveraging their own products’ CAD models to create augmented reality training and instruction materials. Many of our clients are using it in exactly that way, and having no difficulty in achieving that workflow. If you’re in that category then congratulations! you can probably grab a coffee.

The scenarios where this approach doesn’t fit tend to be in a few general categories

  • “We need to assist our employees on equipment that is supplied by a vendor”
  • “The CAD files exist and we own them, but we are struggling to get them released to us”
  • “This equipment pre-dates our CAD software”

In actuality, most of these scenarios are likely to be short-lived. Where IP protection is a concern, for instance, CAD files can be converted and simplified at source to maximize the value to instruction while minimizing the exposure of proprietary information. In addition, the very nature of self-authoring keeps that exposure limited to your internal content authors and a pre-approved workforce working across a secure network. As the benefits of AR instruction and assistance become more commonly understood, these barriers are starting to fall.

In the meantime though, it can be extremely useful to have techniques for these situations, and we thought we would share a few, as well as publish a WorkLink project specifically made with no supplied or ‘made to order’ 3D content whatsoever as an example. We chose a basic car maintenance example, commonplace and straightforward, but also a good reference point for more complex situations.

LESS IS MORE
One key thing to understand is that good AR instruction is really about adding as little to the user’s workspace as possible. While movies tend to portray augmented reality as the ability to add as much as possible, the fact is that this doesn’t work well. Our goal is to provide small, but key, additions to the space which will have maximum impact. From this perspective, having complex 3D models of the equipment is actually not beneficial at all. When working on an engine after all, the engine is there. We have no need to reproduce it. For a large variety of processes, arrows, circular beacons, basic tools and simple shapes are all that is needed to communicate everything your user needs to know… Particularly when they are animated effectively and placed exactly where the user needs them. All of these things, along with the ability to place video and images, are provided for your use in the WorkLink platform. For common objects that aren’t included, support for standard file formats makes adding 3rd party content (from public websites etc) a simple process also.

CONTEXT IS KING
Under these circumstances, the AR author is still left with one significant challenge. You start your project, secure in the knowledge that you a combination of simple content is more than enough to communicate exactly what your end-user needs to know… as long as they are placed accurately in the workspace. Without a model of your equipment in the scene, how can you place your content? You need a reference framework of some kind… context.

There are a number of strategies for establishing this framework. One method is to take some key measurements and create some simple 3D shapes to represent key landmarks in your work area. This can be effective for straightforward situations, and if you have ready access to your equipment, some trial and error may be an acceptable approach. If the area you want to present instructions in is basically flat (or a series of flat spaces) such as a control panel for instance, it might also be an option to take photos (carefully, and square to the camera) and bring those images into your project as stand-ins. For more complex, demanding projects, it may be worth the effort to create 3D objects that are more representative of the actual equipment. 3D models can be created at various levels of detail, and there is ample middle ground between detailed CAD models and simple shapes. Although this skill set isn’t available in every organization, it’s also not particularly challenging or expensive to access. For some projects it may be worth the relatively small expense of generating some models for this purpose. This method is particularly important if your process demands an extended disassembly or assembly process, where layers of parts are needed.

REALITY CAPTURE
For circumstances where the area is more complex, or where access is more challenging, what’s needed is some form of reality capture. This term covers a broad variety of options, but the essence is basically the same… the ability to go into a space and quickly generate a 3D model of it without any particular skills. These models can be extremely useful for providing context, but you will not have the ability to ‘disassemble’ them. These types of models will represent a contiguous surface with no recognition of where one object ends and another begins. Great for providing a reference framework, so you can use it as a map for placing your instruction, but you will likely not show this type of model to your end user.

Here are some of the major options:

Laser Scanning: If you have access to laser scanning equipment, or your budget allows contracting these services, this can be an effective way to get a surface model of a work area.

Photogrammetry: This is relatively simple process, requiring access to a camera and. Essentially the process is to take a large number of photographs (>100) of a work area, from a wide variety of angles and distances, and using generally inexpensive 3rd party software to generate a textured 3D model. Results can vary, and depending on the software you may have to manually scale the resulting model, but this technique can be quite useful in the right circumstances.

Depth Camera/3D Sensor: This is currently our preferred method. Utilizing a handheld depth camera, either built into a smartphone, or as an external accessory to a tablet or smartphone, you can essentially walk around an area and generate a simple textured 3D model ‘on the fly’. Formats used are compatible with WorkLink, so you can bring the model in immediately and use it as a quite accurate reference for placing content.

Results from all of these methods can provide workable results, but detail levels vary. The goal here is to allow a rapid reference framework to be put in place, low detail levels are entirely acceptable for the less expensive approaches.

TEST DRIVE
If you’re interested in this approach, I highly recommend you check out our “A3 Maintenance Demo” using the free WorkLink authoring app. It’s designed to take full advantage of the Microsoft HoloLens, so if you have access to one, definitely use that, but you can download it on any device’s store. Log in as a guest and load the A3 project, then either use a standard Scope AR marker or “Interactive Mode” (on handheld devices) to view it. You can also see this project featured in the video at the top of this post.

The project includes a series of maintenance instructions designed to be viewed directly on the vehicle itself. We’ve included some additional content strictly to help demonstrate the concepts discussed here. The car outline is a commercial 3D model, but is included only to provide context for those viewing the instructions away from the car, and would not otherwise be needed. The engine model itself was scanned in about 15 minutes using a smartphone with a 3D depth camera. Again, when viewing these instructions on the vehicle itself, this model would not normally be included. We’ve included it in the demo to show what type of results can be expected from this sort of process, and also to help viewers understand the context of these instructions.

Visibility switches (blue spheres) are provided to allow you to show and hide the various models. Turn off the car body and engine to view the instructions as they would appear when seen on the real car.

As you will see, this approach makes for a very effective style of instruction. For many of our clients, projects like this are the answer to a difficult question, allowing them to quickly create effective instructions without the need for a lot of engineering support or external resources.

For more information on creating AR Work instructions with no coding or previous experience, check out the WorkLink page, or see our Youtube channel, and be sure to keep track of the latest Scope AR news on Facebook, LinkedIn and Twitter with the links below.

Graham Melley
Principal/Co-Founder
Scope AR